I’m a Project Manager from Berlin. The whole career I’ve been a manager at big game dev companies. I worked with a lot of brilliant people and build strong teams.
I love simple and flexible processes, understandable documents, and growing strong teams.
Employment History
Project Manager - Modern Strike Online (Last Level)
Jan 2022 - Jul 2022
- Formed a new system of planning and distribution of tasks by teams
- Led 6 development teams (The product team grew from 22 to 40 people in 6 months)
- People management (22 ppl)
- Established communication between teams within the product
- Analyzed and began to build an onboarding system
- Released 3 product updates
Art Team Lead - NDA project (Playrix)
May 2021 - Dec 2021
- Leading 3 development teams. Distribution of information between the business and the teams
- Built processes for working with the recruiting team. Within two months hired and adopted 12 people in the teams
- Analyzing and setting up processes of working with related departments
- People management and performance review for 17 people (22 at peak). Built a system of 1-2-1 meetings
- Generating and negotiating offers within company processes
- Internal transfers between projects and setting up interactions with outsourcers
- Conducted connection and set up processes for interaction with in-house English-language studio
- Assisted in the development of the employee to transition into a Team Lead position and further mentoring
- Outside team areas of responsibility:
- Hiring and building a team of VFX Artists. Lined up onboarding and development processes
- Prepared and launched the training of the company's 3D animators with the external AnimSchool
- Initiated development of a new training course payment system in cooperation with Finance&Legal to facilitate the payment of tuition for the employees
- Designed and developed the Google Sheets cross-command calculator for calculating the cost of Spine-animations
- Designed and developed a cross-command table in Google Sheets for accounting and checking content required for Soft Launch
- Leading 3 development teams. Distribution of information between the business and the teams
Art Team Lead - NDA project (Playrix)
Nov 2020 - May 2021
- Anti-crisis management of the art team of the project. Starting conditions: the project has been under development for 1 year, with no optimally built processes, a lack of specialists for effective teamwork, a tight release schedule
- Results:
- Formed content development processes, and wrote task templates and basic knowledge base articles. The time of development reduced by 15%
- The project entered the stage of active preparation for the Soft Launch
- Analyzed and reassembled the teams. Formed and started working on 4 development teams
- Completed candidate profiles for the recruiting team, held interviews, and hired specialists
- Analysis of the UI team status and optimization process launched
- Management and development of 2 development teams
Art Team Lead - NDA project (Playrix)
Oct 2019 - Nov 2020
Led a team to prepare and launch a project in Soft Launch (10 people)
- Prepared the MVP. Collected requirements from the business, along with the narrative producer formed TOR, formed development roadmap, decomposed into tasks, and controlled the execution and timing
- Collaborated with marketing and other departments to prepare MVPs for releaseMentoring and growing Art Team Lead
- Leading 2 development teams (19 ppl)
- Conducted team design meetings and team development meetings
- Analyzed and customized processes with related departments - Conducted team retrospectives and team building
Community Art Manager (Playrix: Fishdom, Township, Gardenscapes, Homescapes)
Nov 2017 - Oct 2019
- Audited art processes in teams of 4 projects (Fishdom, Township, Gardenscapes, Homescapes) and built cross-project and intra-team processes
- Designed and developed a cross-project content budgeting system in Google Sheets